blueprints/automation/motion-light.yaml aktualisiert

This commit is contained in:
2025-08-29 15:35:00 +00:00
parent 74297070b6
commit 33d74b4fd7

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@@ -54,14 +54,16 @@ trigger:
from: "off"
to: "on"
variables:
lux_entity_var: !input lux_entity
lux_threshold_var: !input lux_threshold
condition:
- alias: "Optional lux check"
condition: template
value_template: >
{% set lux_entity = (inputs.lux_entity or '') %}
{% set lux_threshold = inputs.lux_threshold | float(50) %}
{% if lux_entity and states(lux_entity) not in ['unknown','unavailable'] %}
{{ states(lux_entity) | float(0) < lux_threshold }}
{% if lux_entity_var and states(lux_entity_var) not in ['unknown','unavailable'] %}
{{ states(lux_entity_var) | float(0) < lux_threshold_var | float(0) }}
{% else %}
true
{% endif %}
@@ -69,35 +71,33 @@ condition:
action:
- alias: "Set dynamic brightness"
variables:
# Default max brightness
max_brightness: 255
# Current sun elevation
sun_elevation: "{{ state_attr('sun.sun','elevation') | float(0) }}"
# Optional lux value
current_lux: >
{% if lux_entity %}
{{ states(lux_entity) | float(0) }}
{% if lux_entity_var %}
{{ states(lux_entity_var) | float(0) }}
{% else %}
0
{% endif %}
# Compute brightness dynamically
brightness: >-
{% set base = 50 %}
{% if sun_elevation > 10 %}
{% set base = 100 %} # sun high: moderate indoor light
{% set base = 100 %}
{% elif sun_elevation > 0 %}
{% set base = 150 %} # sun near horizon: brighter indoor light
{% set base = 150 %}
{% else %}
{% set base = 200 %} # sun below horizon: max brightness
{% set base = 200 %}
{% endif %}
{% if current_lux > 50 %}
{% set base = base - ((current_lux / 500) * base) | int %}
{% endif %}
{{ [base, max_brightness] | min }}
- service: light.turn_on
- alias: "Turn on the light"
service: light.turn_on
target: !input light_target
data:
brightness: "{{ brightness }}"
brightness: "{{ brightness }}"
- alias: "Wait until there is no motion from device"
wait_for_trigger: