blueprints/automation/wd-close-weather-notification.yaml aktualisiert
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@@ -8,18 +8,39 @@ blueprint:
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description: Select windows and doors to monitor
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description: Select windows and doors to monitor
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selector:
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selector:
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entity:
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entity:
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domain: binary_sensor
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multiple: true
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multiple: true
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temperature_sensor:
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temperature_sensor:
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name: Temperature Sensor
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name: Temperature Sensor
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description: Select a temperature sensor
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description: Select a sensor or forecast entity for temperature
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selector:
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selector:
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entity:
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entity:
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domain: sensor
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filter:
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device_class: temperature
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domain:
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- sensor
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- weather
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device_class:
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- temperature
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temperature_cold_threshold:
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name: Cold Temperature Threshold
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description: Notify if temperature drops below this value
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default: 15
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selector:
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number:
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min: -50
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max: 50
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unit_of_measurement: °C
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temperature_hot_threshold:
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name: Hot Temperature Threshold
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description: Notify if temperature rises above this value
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default: 28
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selector:
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number:
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min: -50
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max: 50
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unit_of_measurement: °C
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weather_entity:
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weather_entity:
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name: Weather Forecast Entity
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name: Weather Forecast Entity
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description: Select a weather forecast entity
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description: Select a weather forecast entity for bad weather detection
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selector:
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selector:
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entity:
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entity:
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domain: weather
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domain: weather
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@@ -62,10 +83,21 @@ trigger:
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action:
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action:
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- variables:
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- variables:
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current_temp: "{{ states(!input.temperature_sensor) | map(attribute='state') | map('float') | min }}"
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# Safely extract temperature from sensor or weather entity
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current_temp: >
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{% if state_attr(!input.temperature_sensor, 'temperature') is not none %}
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{{ state_attr(!input.temperature_sensor, 'temperature') | float }}
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{% else %}
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{{ states(!input.temperature_sensor) | map(attribute='state') | map('float', default=0) | min }}
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{% endif %}
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# Determine current condition based on thresholds and bad weather
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current_condition: >
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current_condition: >
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{% set states_list = !input.bad_weather_states.split(',') | map('trim') %}
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{% set states_list = !input.bad_weather_states.split(',') | map('trim') %}
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{% if states(!input.weather_entity) | string in states_list %}
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{% if current_temp < !input.temperature_cold_threshold %}
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too cold
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{% elif current_temp > !input.temperature_hot_threshold %}
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too hot
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{% elif states(!input.weather_entity) | string in states_list %}
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bad weather
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bad weather
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{% else %}
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{% else %}
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unknown
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unknown
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@@ -75,8 +107,10 @@ action:
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data:
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data:
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target: "{{ !input.notify_target }}"
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target: "{{ !input.notify_target }}"
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message: >
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message: >
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{{ !input.custom_message
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{% if state_attr(trigger.entity_id, 'device_class') in ['window','door'] %}
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| replace('{{ entity_name }}', states(trigger.entity_id).attributes.friendly_name)
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{{ !input.custom_message
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| replace('{{ temperature }}', current_temp | string)
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| replace('{{ entity_name }}', state_attr(trigger.entity_id,'friendly_name'))
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| replace('{{ condition }}', current_condition)
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| replace('{{ temperature }}', current_temp | string)
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}}
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| replace('{{ condition }}', current_condition)
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}}
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{% endif %}
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