blueprint: name: Open Windows/Doors Notification description: Notify when windows or doors are open based on weather or temperature thresholds. domain: automation input: openings: name: Windows & Doors selector: entity: domain: binary_sensor multiple: true weather_sensor: name: Weather Sensor selector: entity: domain: weather multiple: false weather_trigger_states: name: Weather Trigger States (comma-separated) default: storm,rain selector: text: {} temperature_sensor: name: Temperature Sensor selector: entity: domain: - sensor - weather device_class: temperature temp_above: name: Notify if Temperature Above default: 22 selector: number: min: -50 max: 50 unit_of_measurement: °C temp_below: name: Notify if Temperature Below default: 17 selector: number: min: -50 max: 50 unit_of_measurement: °C notify_service: name: Notification Service default: notify.notify selector: text: {} custom_message: name: Custom Message Template default: "{{ entity_name }} is open! Trigger: {{ trigger_state }}" selector: text: {} trigger: - platform: state entity_id: !input weather_sensor - platform: numeric_state entity_id: !input temperature_sensor above: !input temp_above - platform: numeric_state entity_id: !input temperature_sensor below: !input temp_below action: - variables: selected_openings: !input openings message_template: !input custom_message notify_service_name: !input notify_service trigger_state: > {% if trigger.platform in ['numeric_state','state'] and trigger.to_state is not none %} {{ trigger.to_state.state }} {% else %} unknown {% endif %} open_entities: > {% set open_list = [] %} {% for ent_id in selected_openings %} {% set state_obj = states(ent_id) %} {% if state_obj is not none and state_obj.state == 'on' %} {% set _ = open_list.append(state_obj.attributes.friendly_name | default(ent_id)) %} {% endif %} {% endfor %} {{ open_list }} - service: "{{ notify_service_name }}" data: message: > {% if open_entities | count > 0 %} {{ message_template | replace('{{ entity_name }}', open_entities | join(', ')) | replace('{{ trigger_state }}', trigger_state) }} {% else %} No windows/doors open. {% endif %}